Well, I completely lack the BRAIN, so I've no idea how I do these paintings. There are many darkenings and lightenings and pushings and smudgings that keep going and going until I discover the finished picture. That is how it goes.
This amazing piece has been included in Daily Deviation Suggestions for July 2010 - a collection of deviations I suggested to be featured as daily deviations. I want to say that your work has deeply touched me so I hope you will also like the feature and perhaps leave me a comment. Thank you for sharing your glorious work with us!
Ah, but the wonderful thing about regret is you only have to suffer it once you've done the crime. :: winks ::
Besides, most of my characters keep a high dex, so they run really fast.
Not sure what a starlock is, by the way. All my experience with tieflings is in Planescape where they originated back in 2nd edition. Personally I'm a bit sad they're so popular you can find them as a standard race now - kind of like the Drow, once you mainstream something it loses the very uniqueness that made them so interesting.
Sigh ... feeling like a greybeard gamer waxing nostalgic about the days before the invention of the wheel ...
Yes, I also prefer my tieflings as mutants, but c'est la vie! At least I reduced the size of their enormous horns and colossal tail.
I discovered the Planescape 'verse from Planescape Torment, but I also like Eberron because that world feels so REAL (everyday magic industry; politically believable; no Mary Sue NPCs) and also because it's cool (Renaissance-vibe; hardboiled detective noir; Indy Jones-adventure).
Starlocks are warlocks who have formed pacts with Lovecraftian Things With Tentacles that dwell beyond the stars. Giosha, a hermit painter, liked to illustrate constellation charts and, just by accident, got herself entangled by something that is psychologically slimy.
Planescape:Torment was an excellent game and one I always recommend to anyone who claims to enjoy crpgs. In fact, it was that game which really helped define PS for me ... prior to that I was having some difficulty coming to terms with the material and found myself fighting it rather than working with.
I have a philosophical issue with Eberron - I'm not fond of 3.x edition and it was *the* flagship for the new material ... I could never get over that. It does sound like a potentially interesting world, however, so I can see how one might have fun with it. (I almost exclusively run Planescape these days, however, as I am so full of ideas that sticking with a single plane/setting for more than a couple months is virtually impossible ... PS allows me to get around that by sending people through an adventure or two in each new setting as I get an itch to try it out)
Starlocks sound scary ... perhaps my characters will give her a wide berth after all. (Ctuliod monsters run faster ... when they bother to run. As the saying goes, "You'll only die crazy, mutated and tired.")